🎮SensConverter
ϟ   FREE GAME SENSITIVITY TOOL

Game, Mouse Sens Converter

Convert sensitivity across 36 game presets using linear yaw, offset-scale, and Minecraft Java slider models. ADS and scopes are estimates unless their game-specific zoom rules are configured.

Sensitivity Type
Sensitivity Type
Converted Sensitivity
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Choose your games and settings, then convert.

Supported Games

View All Games  →

Mappings are based on public converter references including Mouse Sensitivity Converters and FindMyMouse. Slider scales can differ, and community mappings are not official game specifications. Check warnings and verify a measured 360 in-game.

🎯 Find Your Personal Sensitivity with PSA

Open PSA Calculator →

Use a seven-round, lower-versus-higher test to narrow down a comfortable in-game sensitivity using your own practice feedback.

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Compare two candidates

Try both values in the same drill before recording the one that feels easier to control.

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Calculate every round

The tool applies the documented round factors and averages the current base with your chosen candidate.

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Keep a history

Undo a choice, review all seven rounds, and resume the test in the same browser.

Free Online Mouse Sensitivity Converter Tool

🎯 Aim consistency

Convert mouse sensitivity between supported FPS games. SensConverter focuses on matching physical hip-fire rotation distance (cm/360°) where game-specific sensitivity mappings are available and verified.

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Yaw Value Differences

Each game translates mouse input into camera rotation differently. A sensitivity value of 2.0 in one game may produce a very different turn rate in another, so raw numbers cannot always be compared directly.

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Precise Ratio Conversion

For supported yaw-based hip-fire mappings, the converter uses the source and target game rotation scales, along with DPI where relevant, to preserve the intended physical distance per 360° turn.

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Consistent Muscle Memory

Keeping cm/360° consistent gives your arm and wrist a familiar physical reference when switching games. Field of view, recoil, movement and aiming mechanics can still make each game feel different.

🎮 Supported Games

Explore all games  →

All 36 listed games now have a conversion model: standard yaw, slider-offset mapping, or Minecraft Java’s non-linear sensitivity formula. Community references are labeled and should be checked with an in-game 360.

Engine labels are descriptive, not a guarantee that every game's current sensitivity slider can be converted with a simple yaw ratio. The converter will indicate when a mapping is unavailable.

📖 Key Concepts

Understand the numbers behind your settings before comparing or converting them.

Rotation

What is a yaw value?

A yaw constant describes how mouse input maps to horizontal camera rotation in a game's input system. The full sensitivity scale may include additional game-specific behavior.

Distance

What is cm/360°?

The physical distance your mouse travels for one complete 360-degree turn. It is a useful cross-game reference for hip-fire sensitivity, provided the mapping is measured consistently.

DPI

What is eDPI?

eDPI is commonly calculated as mouse DPI × in-game sensitivity. It is useful for comparing players within the same game, but is not directly comparable across different games.

Practice

Why convert sensitivity?

A conversion gives you a familiar physical turning distance when changing games. It is a starting point—not a guarantee of identical visual feel, ADS behavior or aiming performance.

🎯 Sensitivity by Game Type

These are broad starting ranges, not strict rules. Your mouse pad, preferred role, resolution, FOV and comfort matter more than copying a universal number.

Tactical Shooter

CS2 · VALORANT · Rainbow Six
Starting point: 40–60 cm/360°
  • Lower sensitivity can help with small, precise adjustments.
  • A larger mouse pad supports arm aiming.
  • Try 400–800 DPI if it feels comfortable.

Battle Royale

Apex Legends · PUBG · Fortnite
Starting point: 30–45 cm/360°
  • A moderate range can balance tracking and fast turns.
  • Check ADS and per-optic settings separately.
  • Keep FOV and input settings consistent while testing.

Fast-Paced Arena

Overwatch 2 · Call of Duty
Starting point: 20–35 cm/360°
  • Faster turns may help when threats come from many directions.
  • Different heroes, weapons or optics may need different settings.
  • Choose the slowest sensitivity that still lets you turn comfortably.

❓ Sensitivity FAQ

How do DPI and in-game sensitivity work together?

DPI × in-game sensitivity = eDPI. For example, 400 DPI × 2.5 and 800 DPI × 1.25 both equal 1000 eDPI. This comparison is most useful within the same game.

Why do many pros use low sensitivity?

Lower sensitivity gives small hand movements finer angular control, but requires more mouse-pad space. Professional settings vary widely, so treat them as references rather than rules.

How does FOV affect sensitivity feel?

FOV changes how much of the world is visible and can change perceived screen movement. The physical cm/360° can stay the same while the visual feel differs, especially when aiming down sights.

Should mouse acceleration be on or off?

For consistent muscle memory, many players prefer a predictable input path. Disable acceleration if that matches your preference, and check the game's raw-input and operating-system settings.

What should ADS sensitivity be set to?

There is no universal best multiplier. Games differ in zoom scaling and ADS behavior; use a game-specific converter or test the setting at your usual magnification rather than assuming 0.7–0.9 is correct for everyone.

Why can a converted sensitivity still feel different?

FOV, zoom scaling, recoil, movement, frame rate, input processing and weapon behavior all affect perception. Test the result in-game and give yourself time to adapt before making further changes.

Sensitivity Conversion: Key Points

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Yaw and game scale matter.
Different sensitivity systems can give the same number very different meanings.
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Use cm/360° as a reference.
It is a practical physical benchmark for hip-fire rotation.
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DPI changes need to be accounted for.
When source and target DPI differ, preserve the intended physical mouse distance.
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ADS and scopes are game-specific.
Do not assume hip-fire yaw alone can calculate zoomed sensitivity accurately.
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Change one setting at a time.
Keep DPI, FOV and other input options stable while testing your conversion.
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Build from your own ideal sensitivity.
Find a comfortable base setting first, then use the converter to keep it consistent across supported games.

Pro Player Settings

Find and compare the sensitivity settings used by professional players.

VALORANT

Verified data only
PlayerDPISensitivityeDPIADSScopeGame Settings

How game sensitivity conversion works

Hip-fire conversion preserves physical cm/360 using each game's configured yaw and the DPI on each side. Games with configured mappings calculate automatically. For other games, enter documented yaw values in the optional override fields; do not guess. ADS and scopes need additional game-specific zoom rules.

  • Start with the correct source and destination games.
  • Use the same mouse DPI for both games when comparing muscle memory.
  • Validate the result in the training range and adjust only if needed.

Understanding DPI and eDPI

DPI describes how many counts your mouse reports per inch of movement. eDPI is commonly calculated as mouse DPI multiplied by in-game sensitivity, and is useful for comparing setups within the same game.

  • Use a DPI you can comfortably control.
  • Change one setting at a time.
  • Remember that eDPI comparisons are game-specific.

Field of View (FOV)

FOV determines how much of the game world you see. Different games may use horizontal or vertical FOV and may apply different scaling when aiming down sights. Match the game's FOV convention before comparing scoped movement.

ADS and scope multipliers

Aim-down-sights sensitivity can be handled differently from hip-fire sensitivity. Some games use a single multiplier; others have per-optic multipliers or separate FOV behavior. Treat the converted ADS value as a starting point and test it with your usual optics.

Tips & frequently asked questions

Will the same number feel the same in every game?
No. Game engines and aiming systems differ, so a conversion should account for game-specific mechanics.

Should I change my DPI?
Usually, keep your DPI consistent while converting. Change it only if you have a specific reason.

Are pro settings best for everyone?
Not necessarily. Use them as reference points, not as a replacement for your own comfort and practice.