1. Start with your real sensitivity
Use a comfortable setting you already know. The first pair is half and one-and-a-half times your base value, giving you a broad initial comparison.
Use the PSA Method to compare lower and higher settings in your own game. Seven deliberate choices narrow the range — the calculation is exact, while the recommendation comes from your real in-game testing.
Enter your current game sensitivity, then test both candidates before choosing.
Start from a usable sensitivity. You'll test both values in-game before choosing Lower or Higher.
Test each candidate for a similar amount of time in the same drill, then record your preference here.
This is the result of your choices, not a performance score. Try it across several practice sessions before deciding whether to keep it.
| Round | Base | Lower | Higher | Your choice | Next base |
|---|---|---|---|---|---|
| Your round history will appear here after you start. | |||||
Seven rounds of controlled comparisons, using the actual sensitivity value from your game.
Use a comfortable setting you already know. The first pair is half and one-and-a-half times your base value, giving you a broad initial comparison.
Apply both candidate values in your game. Keep the practice drill and setup fixed, then choose whichever makes repeatable corrections easier.
The calculator averages the current base with your chosen candidate. Later-round factors move closer to 1×, so the tested values become smaller adjustments.
Use the same conditions so you're comparing sensitivity rather than several variables at once.
It does: calculate candidate numbers from the base, round factors and your recorded choices, preserve test progress in this browser, and show a transparent round-by-round history.
It does not: measure aim accuracy automatically, know which candidate you tested correctly, prove that a setting is objectively optimal, or promise that your scores will improve.
The game picker is a note-taking aid only. PSA works on the in-game sensitivity scale you enter; it is not a cross-game sensitivity converter. Start a separate test for each game's own sensitivity value.
Answers to common questions about using the tool and interpreting the final value.
PSA stands for Perfect Sensitivity Approximation. It is a guided way to compare lower and higher sensitivities and narrow toward the setting you prefer in-game.
No. The result is calculated precisely from the choices you enter, but those choices are subjective. It does not measure aim performance or guarantee better accuracy.
This calculator uses a documented seven-round factor schedule, beginning with a wide range and ending with a smaller adjustment around the current base. Each choice updates the next base.
No. Keep DPI, FOV and other settings constant during a test. PSA changes the in-game sensitivity candidates; changing several variables at once makes comparisons less useful.
You can use the preference-search process in games where you can enter a usable sensitivity value. Keep the game and aiming mode consistent throughout the seven rounds.
Yes, when browser storage is available, your current test is saved locally in this browser. It is not sent to a SensConverter account or server. Use Reset test to clear it.
Algorithm reference: the seven-round PSA workflow and candidate averaging approach are described in public PSA calculator guidance. See PSA Method Calculator and its step-by-step tutorial. SensConverter's calculator performs its own client-side calculations; your selection is the deciding input.
Convert supported hip-fire settings between games, then use PSA to fine-tune a baseline in your destination game.